Why DDoS Attacks Cause Mass Disconnects in Games: How Game Shield Switches Nodes Without Dropping Connections
Real-time competitive and card games facing DDoS or TCP/UDP protocol attacks often suffer not just packet loss but mass disconnections, state rollbacks, and reconnection avalanches. This article breaks down three core protection mechanisms of Game Shield: private protocol encapsulation, distributed edge forwarding, and seamless node switching under attack, enabling full TCP/UDP protocol forwarding and preventing disconnections.