Game Servers: High-Defense IP or High-Defense CDN? Split Modules by Protocol and Layer Your Access
Most games don't need to choose between high-defense IP and high-defense CDN; this article splits game services by protocol into Web modules and real-time connection modules, explains which modules use high-defense CDN and which use high-defense IP or game shield, and provides key points for combined deployment and the access sequence when under attack.
Game Server DDoS Defense Architecture: Four-Layer Division and Acceptance Criteria
When designing game server DDoS defense, first split traffic by type into four layers, then use acceptance criteria to validate each layer's effectiveness.